The individual carries out a short, simple task to help solve a more complex issue
Mechanic
Reward
The individual is rewarded as they complete challenges during the interaction
Decision
The individual must make a choice that affects their subsequent interactions
Invite imitation
The individual is given the skills and tools to act as an expert
Beginning & end
The interaction has a start and end that frame the interaction
Gifting
Individuals create meaningful content and exchange it with each other
Seamful design
Technical (or other) flaws are embraced as positive elements of the interaction