Physical feedback is delivered to the individual’s body based on their location and progress
Building blocks
Authenticity
Sight, sound, smell and touch are augmented to give an “authentic” experience
Marketplace
The individual creates and trades their content with others
Check-in
The individual arrives at exhibits, places or events and announces (to the museum or other visitors) that they have done so
Appointment
The individual needs to be at a particular place (at a particular time)
Pressure
Each interaction has a fixed duration or scope
Subverted locations
The individual behaves in ways that are unexpected/contravene the location