In this stage, the team looks critically at their idea to determine whether it is worth pursuing further.
Cards used
Stages
- Consider how to put the idea into practice by …
- Shuffling Constraints cards, and dealing them out among the team
- Play three rounds of disruptions
- Team members play one card from their hand that they think is most problematic
- Discuss, and add cards/annotations to the storyboard if they impact the idea
- Shuffle Experience cards, and deal them out among the team
- Play three rounds of disruptions
- Team members play one card from their hand that they think is most problematic
- Discuss, and add cards/annotations to the storyboard if they impact the idea
- Is the idea still feasible? If not, storyboard another idea
- Consider how to maintain the idea by …
- Shuffling Beyond cards and working through one-by-one
- Discard any that are irrelevant and discuss the rest
- Keep and annotate cards that require changes to the idea
- Shuffling Beyond cards and working through one-by-one
