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VisitorBox

An Ideation Toolkit for Cultural Visiting

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Disrupt the design

Disrupt the design

by · Jan 22, 2018

In this stage, the team looks critically at their idea to determine whether it is worth pursuing further.

Cards used

  • Constraints
  • Experience
  • Beyond

Stages

  1. Consider how to put the idea into practice by …
    1. Shuffling Constraints cards, and dealing them out among the team
    2. Play three rounds of disruptions
      1. Team members play one card from their hand that they think is most problematic
      2. Discuss, and add cards/annotations to the storyboard if they impact the idea
    3. Shuffle Experience cards, and deal them out among the team
    4. Play three rounds of disruptions
      1. Team members play one card from their hand that they think is most problematic
      2. Discuss, and add cards/annotations to the storyboard if they impact the idea
  2. Is the idea still feasible? If not, storyboard another idea
  3. Consider how to maintain the idea by …
    1. Shuffling Beyond cards and working through one-by-one
      1. Discard any that are irrelevant and discuss the rest
      2. Keep and annotate cards that require changes to the idea
An example of a final set of disruption cards

Final stage

Filed Under: Disruption


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VisitorBox has received support from the following sources:

The Arts & Humanities Research Council (AH/R004641/1)
The European Union's Horizon 2020 research and innovation programme (grant 727040)
The Enabling Innovation programme, funded by the European Union's European Regional Development Fund