Photos
This hand
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Aesthetic pleasureThe visitor responds on an emotional level to art and natural beauty, without the need to intellectualise the experience | ||
CameraA dedicated device for capturing images of people and the surroundings | ||
Computer softwareThe visitor can download, install and use computer software | ||
Dumb phoneA telephone that can receive calls and SMS messages, but is not connected to the Internet | ||
Exhibits | ||
Health trackerA wearable computer that monitors bodily functions, such as heart rate, and passes on the data to services that process it to give feedback or trigger alerts when appropriate | ||
HiddenThe museum is located in a place that I rarely or never visit. It gets lost among other more exciting local attractions | ||
IrrelevantYour interpretation tells me what to think, and reinforces negative stereotypes. Your museum is not for me | ||
Mobile appsThe visitor can find, install and use mobile apps | ||
NostalgiaThe museum represents a positive view of the recent past: good memories that can be relived during the visit | ||
Smart phoneA telephone that is connected to the Internet and GPS, and supports a range of apps that vastly extend its functionality. Importantly, it allows the users to create and share digital content | ||
Social media networksThe visitor can use social media networks to contact friends, family and acquaintances, promote their likes and dislikes, and form an understanding of their community | ||
TabletA portable computer with a touchscreen. More cumbersome than a smartphone, but offering a larger display that can possibly be shared by multiple users | ||
WebsitesThe visitor can find and use websites | ||
Win more funding | ||