Photos
This hand
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CameraA dedicated device for capturing images of people and the surroundings | ||
Computer gamingThe visitor can play computer or console games | ||
Exhibits | ||
Increase visitor participation | ||
Lack of access to technologyI don't have access to technologies like smartphones, computers or the Internet, so I get a second-rate experience | ||
Mobile appsThe visitor can find, install and use mobile apps | ||
NostalgiaThe museum represents a positive view of the recent past: good memories that can be relived during the visit | ||
Smart phoneA telephone that is connected to the Internet and GPS, and supports a range of apps that vastly extend its functionality. Importantly, it allows the users to create and share digital content | ||
Smart watchA computer worn on the wrist that provides a simple alternative to the functionality of a smartphone, giving access to mobile apps, information from the Web, and alerts | ||
Social media networksThe visitor can use social media networks to contact friends, family and acquaintances, promote their likes and dislikes, and form an understanding of their community | ||
Socially isolatedI am isolated from society. The museum is far away from me, or doesn't seem to want my contribution | ||
StimulationThe visitor hopes to be deeply provoked by the experience and to be encouraged to reflect on their own beliefs and attitudes | ||
TabletA portable computer with a touchscreen. More cumbersome than a smartphone, but offering a larger display that can possibly be shared by multiple users | ||
WebsitesThe visitor can find and use websites | ||