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AccessibilityDoes the venue cater for visitors of all physical abilities? If not, can visitors still engage somehow? | ||
At a glanceWill visitors understand what to do if they pay little attention to the instructions? | ||
CapacityHow much space is available for the visit? Should there be more or less? | ||
ConfigurationDoes the experience work for single visitors and groups? Couples and tour groups? School groups? | ||
ConsentAre you collecting any information that can be linked to a visitor? Has the visitor given fully informed consent? | ||
Dynamic spacesWill the locations stay accessible and unchanged? Will they need to be shared? | ||
ExhaustionIs the experience physically tiring? Is it mentally tiring? Is this necessary and, if so, is there room to rest? | ||
FashionIs the popularity of technology underpinning the experience being driven by trend-setters? If it is "on-trend" now, have you planned for the day the trend changes? | ||
FundingDoes the experience rely on funding? How long will that funding last? | ||
Human resourceDoes the experience change based on available staff or volunteers? When might this happen, and what will the consequences be? | ||
MaintenanceDoes your staff have the expertise for day-to-day maintenance of the technology? Is there someone on hand to tackle small problems? | ||
RelianceAre particular volunteers or staff vital for the experience? What happens if they leave? | ||
RiskDo you have staff with experience of conducting risk assessments for this type of experience? Do you have liability insurance to cover the risks encountered during the experience? | ||
ScalabilityIf the experience becomes very popular can the venue, staff and technology handle an increasing audience? When will capacity become a problem? Are limiting mechanisms needed? Can you scale down if popularity is sporadic? | ||
Social networkHow will you understand and engage with opinion on social networks? | ||
TheftWill any of your assets tempt thieves? Might visitors treat them like souvenirs? | ||
Uncomfortable interactionsWill the visitor be embarrassed or otherwise uncomfortable during the experience? Is this necessary? Can they avoid the uncomfortable situation? | ||
WeatherHow will changes in the weather affect the experience? | ||