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VisitorBox

An Ideation Toolkit for Cultural Visiting

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Disrupt the design in Toy Mystery

Dealt on 2nd July 2018

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This hand

Battery life

Does the experience drain the visitor's devices of energy? Will the batteries last?

Complex

Is too much technology involved in the experience? Can it be done with less tech?

Flow

Are there established patterns/trajectories of visitor movement? Can these be changed?

Funding

Does the experience rely on funding? How long will that funding last?

Maintenance

Does your staff have the expertise for day-to-day maintenance of the technology? Is there someone on hand to tackle small problems?

Support

Will the technology be around in a year's time? How about 5 years? How long can you expect external support?

Unstable connectivity

Is wifi and/or phone signal necessary for the experience? Is it available and dependable?

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© 2023 Content Authors unless otherwise indicated

VisitorBox has received support from the following sources:

The Arts & Humanities Research Council (AH/R004641/1)
The European Union's Horizon 2020 research and innovation programme (grant 727040)
The Enabling Innovation programme, funded by the European Union's European Regional Development Fund